Showing posts with label Cyberpunk. Show all posts
Showing posts with label Cyberpunk. Show all posts

Saturday, 1 March 2008

Nerve-tapping

A neckband that translates thought into speech by picking up nerve signals has been used to demonstrate a "voiceless" phone call for the first time.

With careful training a person can send nerve signals to their vocal cords without making a sound. These signals are picked up by the neckband and relayed wirelessly to a computer that converts them into words spoken by a computerised voice.

The part that starts at 2:24 is especially interesting. Remote intelligence is coming our way.

Via NewScientistTech

Friday, 22 February 2008

The Thought Criminals

The Thought Criminals are a 4 Piece from London. They are influenced by Gary Numan,Soft Cell, Nitzer Ebb, John Foxx, The Prodigy, Sex Pistols. They are the new face of London's Underground and have headlined venues such as The brixton mass, the camden underworld, goldsmiths college, 333 club, roehampton university, the hope and anchor, the dublin castle. The Band was signed in 2006 Summer and quickly dropped that label in September 2006. The band have become probably one of London's biggest underground acts and have been growing strength to strength.
The Thought Criminals - Suicide Bomber

The Band signed in 2007 the swedish label Electric Fantastic Sound to release several Singles.

The Thought Criminals started as a supercharged synaptic in the in the mind of a splodge reclining on a floor of a South London college sometime in 2004. The splodge set about to create something that could comfortably lounge in the seedy underbelly of London until ready to sell out to the highest bidder. Whilst the foundations of the sound, including the tongue in cheek lyrics and infectious hooks were tweaked, stretched and pounded, the splodge set out on a mission of mismatch to recruit its notorious members to give a face to this new horror.

rocky, a wrestling stripper, was headhunted from London's underground fetish scene with the promise of as many different species as he could handle in one night as long as he could keep his mouth open for up to 45 minutes on stage. Rocky provides a hard body that the rest of the band can always stand behind.

kirlian blue, a concept hacker, was caught by dipping our phishing net in cyberspace. He was easily persuaded that real viruses were much more fun to catch and that talking to girls would not hurt his fingers as much. Kirlian provides an infectious melody whilst playing any instrument with all eight fingers.

lee v2, a religious chemist, was found in the rehabilitation toilets of slimelight at 6am, praying for inspiration. With an exceptional imagination coupled with absolutely no musical talent, no promises were ever made to him and he still feels blessed to this day. Lee V2 provides a rhythm that the others can pound along to.

vortex, a bookstore prophet, was hiding behind a cash register clutching the last book with pictures and holding a gun. He was kidnapped in broad daylight with an agreement that he can only have his glasses back when we are famous. Vortex has so much talent that we all choke when we suck it out of him.

The Thought Criminalscyberslut
The Thought CriminalsPappas Got A Brand New Gun
The Thought Criminalselectricity
The Thought CriminalsBrixton Breifase - Club Version

Tuesday, 19 February 2008

Syndicate Wars

Syndicate Wars is the third video game title in the Syndicate Series created by Bullfrog Productions in 1996. It was released for PC and PlayStation, with a Sega Saturn version also planned, but eventually cancelled. This was the final game in the series and the one that marked the transition to three dimensional landscape.
Syndicate Wars presents a rough sequel to the events in Syndicate. At the game's opening, the player-controlled syndicate (called the Eurocorp Syndicate) is at the peak of its power (achieved in the previous game), an alliance of corporations controlling the world through a combination of military and economic power, and technological mind control. Corporate decisions are facilitated through a number of AI entities connected through a global communications network.
As the game opens, this totalitarian status quo is threatened by the emergence of a virus named "Harbinger" in the global communications system, damaging mind-control implants and leaving citizens vulnerable to co-option. Some of the newly liberated persons, dubbed "unguided citizens," choose to engage in an armed insurrection. The Unguided appear in early missions as random antagonistic elements, but over time form a well-organized militia. Viral damage to the global network causes disruption to Syndicate coordinations, with individual stations isolating themselves to avoid receiving rogue communication. The London station, as the headquarters of the Eurocorp Syndicate, attempts to regain authority via direct intervention by the game's signature quartets of heavily armed agents.
The bulk of the game concerns the development of armed conflict between Eurocorp and the Church of the New Epoch, a church (led by a group called "The Nine") seeking to undermine the world rule by corporations in favor of subjecting its paritioners to its own variety of mind control. "Harbinger" was their first step in demolishing the existing world order. As insurrections take hold, the player is also obliged to conduct missions to control rogue elements within the syndicate itself, as various sub-corporations change allegiances or make bids for independence.
The ironic parallels between the objectives of Church of the New Epoch and the original Eurocorp syndicate itself are abundantly clear throughout the game, and indeed the game can be played from the point of view of the Church itself to similar ends (indeed, it is revealed very early in the game, when played on the Church's side, that the "disciple" in control of Church agents is a former Eurocorp agent who has been converted).


The campaign for the Unguided rebels was unfinished, but the levels are still accessible.

Tuesday, 12 February 2008

The Retrosic


The Retrosic

When the history of THE RETROSIC starts in April 2001 with the release of PROPHECY, no one can foresee that the first album will already enjoy considerable resonance in the electro scene. For keeping full control over his music Cyrus founds his own label TRIBUNE RECORDS, which became RETROSIC’s very own platform from its beginning.

Followed by MESSA DA REQUIEM hardly a year later, the mini album hits the top of the European Alternative Charts. It is celebrating “Record of the Year” of the DUTCH ALTERNATIVE CHARTS (DUC) after three months’ constantly holding the top position. The song GROUND ZERO establishes itself as a club hit overnight skilfully linking hard electronics with an oriental theme. For the first time here, THE RETROSIC is enriched by the classical singing of soprano Zaide who gives the EP its name quoting passages from the requiem by Verdi under the same name.

2002 and the following year also sees the band challenging various remix works for Bruderschaft, Clan of Xymox and a collaboration with [:SITD:] feat. Cyrus on vocals for the comic-soundtrack ERYNIS with the song DECOY and on the RETROSIC-Remix for LAUGHING STOCK.

Almost two years after MESSA DA REQUIEM, THE RETROSIC's second full-time release is brought to daylight with GOD OF HELL. Harsh arrangements combined with biting vocals remain the immovable centre of THE RETROSIC, now expanding to a fully band line-up behind Cyrus.

Discography:
* Prophecy (2001)
* Messa da Requiem (2002)
* God of Hell (2004)
* Nightcrawler (2006)

The Retrosic - The Storm

The Retrosic - Desperate Youth


Sunday, 10 February 2008

Jacob Charles Dietz

Jacob Charles Dietz:

Jacob Charles Dietz is an internationally published artist and illustrator working in both traditional and digital mediums and usually both simultaneously. His work tends to center around technology, science fiction and that which just doesn’t exist, lending itself to a wide audience and extensive client base. His illustrations have appeared on various book covers, posters and products as well as in several magazines and newspapers worldwide. Bridging the gap between now and then, Jacob’s work is constructed with layers upon layers of detail and almost always includes elements of the 21st century in whatever future he is depicting, making the somewhat foreign somewhat familiar.

He attended the University of Washington before dropping out in favor of a small fine arts finishing school in an old hat factory in Seattle, Washington. The elevator was scary and the building was old and drafty, but the education was beyond compare and he learned to actually like cats. When not shooing cats away, he trained extensively in the art of traditional illustration and the fine arts as a whole, leading him to make a go at painting for a living. After several years and a solid gallery following, Jacob decided to ‘go commercial’ and began illustrating full time. His illustrations slowly became more graphic design than illustration and after a while, he was both designer and illustrator on many projects.

Born in Seattle, Washington, Jacob has traveled throughout the United States and now makes his home in the desert of Arizona. His work is most certainly influenced by his years growing up in the eclectic, international city of Seattle, both in style and content. He goes back as often as possible to replenish his minimal need for rain and to watch the slugs eat the flowers.

Jacob is married with two cats and has a ridiculous collection of Star Trek toys that he still manages to store at his parents house. Other random sources of inspiration include Richard Scarry, Dr. Suess, Mercer Mayer, Dave McKean, Tim Burton, Simon Larbalestier and vintage sci-fi of all forms and flavors.

The Courier
“With her best friend on point and her weapon of choice at the ready, the courier prepares to make her way down the narrow passage into the city.”

The Courier is a scene from some time in the not too distant future. The seas have risen, the levees have failed and dry land is nothing but a memory. As the water went higher, so too did the cities. Built on the decrepit backs of 20th century architecture, the new cities are a complex maze of water processing facilities, natural gas fired power plants and high-density domiciles. While a small segment of the population has taken to the skies in grav-drive vehicles and live in palatial condos in the clouds, the vast majority live at sea level where they are constantly reminded that everything runs down hill.

Traveling the heavily polluted waterways from city to city, couriers make deliveries in some of the most dangerous of zones imaginable. They don’t care what the cargo is, who wants it delivered or who it gets delivered to. They get their fees paid up front and since they guarantee delivery at any cost, they are paid handsomely for their services.

Return to New SeattleAs the Earth grows increasingly less inhabitable, major cities are transplanted to new, more inhabitable planets and rebuilt to maintain much of the original’s charm. This glimpse at Seattle in the distant future is several hundred light years from it’s Earth origins, but even in it’s infancy, it already feels like home.

Monday Morning
Far from her spacious apartment on the edge of uptown, the assassin waits on a ledge of a building high above the warehouse district. She waits for her prey. A powerful man with a very high price on his head. Takeshi Kitano - president and CEO of Kaimei Weapon Systems, Ltd.

Hidden behind a thin veil of steam and the morning traffic along the Coal Creek Skyway, she’s been eying the private landing pad on the west side of Kaimei Tower awaiting Mr. Kitano’s incoming shuttle for two hours now. He typically arrives between 8:30 and 9:45 each morning, exits the shuttle with his security detail and makes the 1.5 meter walk between the shuttle door and the entrance to the executive offices.

With such a small window, 750 meters and numerous variables between her position and the target, many assassins would call this kill impossible at best. This professional however has no worries and has guaranteed her client that Mr. Kitano won’t complete his short walk this morning.

Dystopian Afternoon
Looking down from atop the massive, high-density complexes that scrape the skyline of this modern world, the city is alive with activity and resembles a mechanized beehive as people come and go from point to point on a round-the-clock schedule. With six lanes and twenty-two levels, the urban skyways move literally countless people, goods and materials in, out and around the concrete and steel monoliths that make up the urban landscape of a city that never sleeps.

Caliber CityAfter California fell into the ocean, the displaced masses that escaped found themselves along the new pacific coastline in a formerly desolate stretch of the Nevada desert. Within months public and private funds flooded the area and just as quickly the concrete and steel reached for the sky. Caliber City was born.

Not three years later, the little city that could had grown to epic proportions and was rumored to be the largest city on the face of the planet. With a core constructed of massive, high-density structures and one of the most complex multi-level traffic systems ever built, Caliber City was now home to an estimated 19,073,926 people. And it was still growing.

While much of the city below level 275 exists in permanent darkness, shadowed by the massive clusters of buildings, the topmost levels get glimpses of smog filtered sunlight and occasionally a view of the Pacific Ocean. On the coast desalinization plants run 24/7 pumping and processing water to supply the ever growing city, while 36 subterranean, nuclear power plants beneath the city center produce enough power to meet the ever increasing demand, all the while the steam from these activities work to create a humid micro-climate around the city, trapping pollutants and forming acid rain clouds. Traffic may be a bitch and the weather really couldn’t be worse, but to those that make Caliber City home, it’s heaven on earth.

A Quiet Night at HomeWhile there are lots of future cityscapes out there, I hadn’t seen many of them done from an interior perspective. With A Quiet Night at Home, I was hoping to accomplish this with a little contrast by placing a bustling, Dystopian city just outside the window of a modern, high-rise penthouse. With the light from the strip, the neon signs and the building-wide advertising displays beneath multiple lanes of sky traffic, one would find it hard to find any sort of solitude, but for the subject of this piece, she seems to be able to block it all out just fine.

Angel
Like an angel from heaven, this femme fatale watches over the good people of Dystopia, swooping down at the first sign of trouble. Modern day superhero? Who knows, but to the denizens of the city she is both guardian angel and savior.

2019 Post Alley

No real story here, just a little homage to the dark, wet, future noir world of Blade Runner and wonderful visionaries Ridley Scott, Philip K. Dick and Syd Mead. The film took place in the perpetually raining, crowded, polluted City of Los Angeles and 2019 Post Alley uses the year the story took place as the address number along with the famed Seattle alleyway, Post Alley, as the street name.

I’m often surprised by how many people have never experienced Blade Runner (1982), especially since it’s been released once already, Director’s Cut (1992), and soon to be released again The Final Cut (2007). Of those that have seen this epic feature, they are just as polarized in their opinions as the critics were upon it’s release with people either thinking it was one of the most amazing pieces of work they’ve ever seen or just walking away with a ‘WTF was that?’ look on their faces. Regardless of which group you think you might fall into, it’s work taking a look.

Saturday, 9 February 2008

Massive Black




Massive Black is based in the South of Market area of San Francisco where the team has learned to laugh, play, love and live together. With our satellite studios in Shanghai and Bangkok, Massive Black is ideally located in locations known for art and culture. Our team has come together, through natural discourse and shared interest, to form one of the most successful outsourcing studios in the industry. This unique collection of talent and ability, has culminated in a fine-tuned group of professionals able to aid and enhance any project in the industry today.
Massive Black is a full production artwork and asset outsourcing studio that has contributed to over 85 projects for multiple video game platforms, film, print, toys, comics and more. Our team strives for excellence in all areas of production and prides itself in the creation of unique and compelling designs over a wide variety of genre. As one of the first studios to offer next-gen 3D outsourcing, Massive Black's dedication to quick turnaround, robust client support, strict quality control, and competitive pricing, ensures we deliver the highest quality product on schedule and to your satisfaction.

Friday, 8 February 2008

Angelspit

Angelspit:
Krankhaus Photoshoot, by Helen White

A riot grrl with a vocoder and a cyberpunk with a distortion pedal. Thick and rich with burning analogue synths and contempt, driven by beats like shards of metal and glossy with pvc and sweat, Angelspit is a Sydney industrial/electro duo to watch out for.

Since forming in 2004, Angelspit have taken their energetic live show throughout Australia, New Zealand, USA and Europe supporting bands such as KMFDM, Frontline Assembly, Front 242, Crüxshadows, Ayria, Tankt and IKON.

With their unique blend of industrial, rock, noise, metal and a touch of pop, Angelspit are forging a new style in cyber punk locally and internationally. Now with the release of their debut album Krankhaus, their sights are set on annihilating audiences and putting the aggression back into industrial music. Krankhaus features 14 tracks of blisteringly fat synths, with angry distorted beats and scathing vocals, evoking themes of horror, medical experimentation and the beautifully grotesque.

Angelspit's complex, rich and disturbing imagery enhances the sinister overtones in their music. This nightmarish aesthetic is the core that drives Angelspit's imagery, music and live show.

US record label Dancing Ferret Discs signed Angelspit for USA and European ROCKness.

After touring East Coast of the USA in Feb/March 07 supporting the Crüxshadows and Ayria, Angelspit are now based in Berlin Germany. They have played at festivals such as Wave Gotik Treffen (Germany), Castle Party (Poland) and Summer Darkness (Netherlands). Angelspit is currently gigging thoughout Europe.

AngelspitWreak Havoc
Download more MP3's:
Angelspit - Vena Cava

Angelspit - Maggot

Thursday, 7 February 2008

Cypher


Cypher is a Canadian sci-fi thriller released in 2002, directed by Vincenzo Natali and written by Brian King. It stars Jeremy Northam and Lucy Liu.

Vincenzo Natali follows up his stunning debut Cube with this impressive cyber-thriller about corporate espionage and identity crisis. Jeremy Northam and Lucy Liu star

Five years on from his cult Canadian sci-fi film debut Cube, director Vincenzo Natali returns with this more pedestrian, but no less enjoyable, identity thriller set in a near-future world of corporate intrigue and espionage.

Plot (SPOILER@Wikipedia / IMDB)
Jeremy Northam stars as Morgan Sullivan, a suburban accountant so fed up with his life of grey flannel suits and spreadsheets that he jumps at the chance to become a corporate spy. Despite being sent off to attend some of the most boring conferences in the universe, Morgan revels in his double life until he meets Rita (Liu), a glamorous conference guest who claims that things are more complicated than they seem. Drawn into a web of deception and paranoia, Morgan has to question his very identity in order to survive.

Beautifully shot by cinematographer Derek Rogers in desaturated grey-metallic colours that recall Andrew Niccol's Gattaca, this disorientating film makes no apologies for its hardcore sci-fi approach, explicitly cribbing from authors like Philip K Dick and William Gibson and films like The Truman Show and The Matrix. While the script ties itself in knots in the third act, taking us so far through the looking glass that we end up in the narrative equivalent of a hall of mirrors, Natali's direction is first-class.

Natali creates a believable future world without recourse to expensive special effects, while coaxing excellent performances from Northam as the worm who turns and Liu (a revelation) as his femme-fatale saviour.

It may not have the originality, or startling bleakness, that characterized Cube, but until Natali gets around to making the sci-fi masterpiece his fans believe he is capable of, this is good enough to be going on with.

Personal Note:
This DTV movie at a mere $7 million still manages to get into my favorite movies list. Natali has made a highly stylized (Gattaca like) corporate espionage movie with mindfucks and twists and turns not unlike a Philip K. Dick novel. Northam & Liu both deliver their A game, together with King's writing this made a compelling movie for me to watch from beginning to end. Most memorable scenes will have to be the brainwashing during the lectures. If you have a vested interest in interrior decorating or design the competing corporations make for a nice stylized adversary. Definitely worth a rental but I would suggest to buy the DVD if you can.
Reviews:
"Combines industrial espionage with alternative reality in a satisfyingly mind-bending plot reminiscent of Philip K. Dick at his best. / Natali has crafted a clever, futuristic mind-bender that's both beautiful to look at...and cerebrally challenging with its questions about reality and identity. Not bad for a film made for the cost of The Matrix's opening credits." Via Rottentomatoes.

"In many ways, Cypher comes across as a cyberpunk version of Hitchcock’s North by Northwest. The pacing and feel of Cypher is very similar, and in both movies, you really never know what’s coming around the next corner, but most assuredly it will involve more layers of out-of-control untruths. With all the goodness that Cypher gives us, you’d almost expect the final score to be a 9 or 10. But unfortunately, Cypher’s story falls apart at the end. The technical believability, which is decently high throughout the film, flat-out does a belly flop at the end, and expects us to buy something that anyone who knows a whit about data security, just can’t stomach (I can add a spoiler page on this if anyone is interested). However, this sore point is not enough to sap enjoyment out of an otherwise wonderfully made film. You may not have heard of Cypher, but this is not an indication of its quality. Give it a go – chances are you’ll love it!" via Cyberpunkreview.

"Proof that Natali is a sci-fi filmmaker of considerable talent, Cypher may not have the startling originality of Cube, but it's an enjoyable example of paranoid cyberpunk with first-class performances from Northam and Liu." via Channel 4.


Monday, 4 February 2008

Craig Mullins


Craig Mullins
Craig Mullins (1964) is an American-born concept artist specializing in book and video game illustration and film matte paintings.


Biography
Craig Mullins was born in 1964 in California and moved at the age of 3 to Ohio. When 18 he went back to California where for several years he lived in the proximity of Los Angeles. Today he lives in Tennessee. Mullins was classically trained (attending Pitzer College of Claremont, California (where he stayed for around 2 years) and the Art Center College of Design) but was introduced to digital art with the release of Dubner PaintBox in 1987. Mullins has indicated that he now creates his images almost exclusively in the digital environment — using Corel Painter and Adobe Photoshop on a Dell workstation from his home studio in Hawaii.

In books
He did book covers for the following books:
* When Gravity Fails (2005 Orb edition)
* A Fire in the Sun (2005 Orb edition)
* The Exile Kiss (2005 Orb edition)

In film
He did matte paintings for these pictures:
* The Matrix Revolutions
* Armageddon
* Flubber
* Contact
* Apollo 13
* Final Fantasy: The Spirits Within
* Forrest Gump

In videogames
He did illustrations for the following videogames:
* Marathon
* Halo: Combat Evolved
* Halo 2
* Age of Empires
* Age of Empires III
* Need for Speed
* Return to Castle Wolfenstein
* Europa Universalis III
* Fallout 3